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Binding: Paperback Dewey Decimal Number: 794 EAN: 9780761540137 ISBN: 076154013X Label: Prima Games Manufacturer: Prima Games Number Of Items: 1 Number Of Pages: 320 Publication Date: October 29, 2002 Publisher: Prima Games Studio: Prima Games
Editorial Review:
Product Description: You Will Rule the Planes of PowerTM! ·Specific details on all of the planes including: Knowledge, Tranquility, Justice, Innovation, Disease, Nightmare ·Raiding tips and tricks included ·Comprehensive list of all Planes of Power spells ·Locations of all vendors revealed
Customer Reviews
Average Rating:
Rating: - Not up to parr
While this book is very informative with learning the trade skills and the elements required to help your skills. I was very disappointed that it was not like the other strategy guides in that it had all the spells for the classes in it including all the new ones. It only listed the higher level spells and my old book is outdated. It would have been nice to have all the books combined into 1.
Rating: - Trivial content makes for an incomplete reference
This book really isn't bad; it just seems so incomplete.
It really does a good job of describing the changes to game that Planes of Power provides. All the level 60 plus spells are listed along with the high level disciplines. And the map section is useful, being limited to "lowbie" areas outside the major cities; occasionally handy to have all in one place. There is a decent description of many of the "new" planes, with a listing of monsters.
It is not, however, a complete, "latest and greatest" reference to the Everquest game. In my opinion, an up-to-date, complete reference is sorely needed.
Rating: - Disappointing
The "Luclin" EQ guide (this guide's predecessor) was worse than the "Kunark" guide (the definitive EQ guide), and this is still worse. Rather than updating and cosolidating the comprehensive "Kunark" Guide and adding the new Planes of Power info, the authors hastily slapped together bits of information and added some old maps and some lines on race/level questions. The new info bits exhaust themselves with some of the new beyond-level-60 spells, 2 maps of new zones and some random quests. Not worth the money.
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