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 : Shin Megami Tensei: Devil Summoner Official Strategy Guide

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Buy Shin Megami Tensei: Devil Summoner Official Strategy Guide Cheap!

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Binding: Paperback
Brand: gkworld
Dewey Decimal Number: 794
EAN: 9780761554479
ISBN: 0761554475
Label: Prima Games
Manufacturer: Prima Games
MPN: GKW15287
Number Of Items: 1
Number Of Pages: 240
Publication Date: October 10, 2006
Publisher: Prima Games
Release Date: October 10, 2006
Studio: Prima Games




Editorial Review:

Product Description:
The Shin Megami guide book contains 240 fully colored pages.Demon bestiary - our guide will include full descriptions of every demon, with stats and special abilities so players can best use them in battle.Complete enemy stats - Total information of each enemy that will detail their attacks and strengths, preparing players to face their foes.Maps and pick ups - Prima's guide will have map coverage of all areas, with all items and encounters labeled so players won't miss a thing.Puzzles solved Bosses battled - Prima will guide you through every puzzle and boss fight to keep you progressing through the game.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - shin megami tensei devil summoner strategy guide
this helped out a whole lot with the game. i would not have gotten as far as i did without it.



Rating: 5 out of 5 stars - Shin Megami Tensei: Devil Summoner Official Strategy Guide
Awesome guide and the service / delivery was great too.



Rating: 5 out of 5 stars - A new demension to games
I have never played a game like this. Not only do you solve crimes but you also get to fight with a sword and a gun, not to mention demons! You can capture demons to which after you can summon them into battle. You can also summon them to help you solve crimes effectively. I reccomend the stratagy guide because some parts I was stuck on for a bit, but also so you can get a heads up on extras and demons. Besides, what's a great game like Devil Summoner without a Stratagy Guide? They just go together.



Rating: 4 out of 5 stars - Not DoubleJumps best, but not bad either
This guide is probably the guide that most people will consider to be one of DoubleJumps worst. Not because it is bad, but because it is, well, different. We are all used to DoubleJump guides being small and crammed to the brink with detail. This one is distributed through Prima so it is a full sized guide and as far as the detail, there isn't nearly as much to include. Almost all other DoubleJump guides are for epic RPGs and Tactical RPGs, games where there is so much stats and details that they will be huge guides. Since Devil Summoner is an action RPG, there simply isn't nearly the same amount of things to include to create a huge guide. What this one does have though, is sufficient.

The guide goes through the basics and the overviews of characters, controls, etc. Pretty much the norm. Then it takes a page out of Nocturne's guide for anyone familiar with it. They show the area maps from each chapter in one section and then the actual walkthrough breakdown in the next one. While some people have issues with this, it can actually be quite nice for those of us who don't want to pass up any items, but also don't want to be lead by hand through the game either.

The walkthrough is pretty much the meat of the guide, nothing too amazing. There is a secrets section, but surprisingly, there really isn't much in the way of hidden things in the game. There are several subquests or side stories covered in the walkthrough, but the secrets section itself only contains three or four major things (some of which are only for second playthrough).

Luckily the wonderful job that DoubleJump has always done on bestiaries, demon fusion and item/magic tables hasn't changed at all. Everything is all laid out clearly and is easy to understand. For some people this may be the most used section, just to find out the enemies weaknesses.

Overall, the guide isn't anything special. For those of us used to DoubleJump's monster "bible" guides, this isn't it. There just simply isn't that much information to put into the guide in comparison to those of other games. What is in the guide though, is done very well and in a clear and concise fashion. It is a good guide, but definately not a necessity for the game.




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